My specialty is working from the concept to launch of large scale digital immersive art productions and technical products by leading international teams of creatives and engineers.
Immersive works that I have produced and or directed have been funded by Oculus, Sundance, NYU labs, and Quills festival. I have also collaborated with MIT Labs and shown works at SXSW, Cannes, IDFA, Swiss Modern Art Museum, amongst others. On the product spectrum I've 9 years of experience in 0 - 1 product development, as well as leading a user-centred product innovation team for rapid early discovery. I have more recently led company wide strategic pivots, conceptually and operationally.
Over the last 18 years of collectively building experiences, my work has become heavily influenced by power distribution models and fundamental facilitation methodology. I appreciate working with various forms of intelligence and collectively realising works.
2021 - 2022 XR Coven
Creative Producer / Director
Led the Creative direction and Production of VR experience Anakwad with Quills Festival. In addition to the Augmented reality piece The Pulp with a grant from the Sundance Immersive.
2019 - 2022 Clue
Senior Product Manager
Led the content strategy and the Safety Org product vision and development. First contact with executive team and benchmarked strategic product narrative and key goals to the board.
2018 - 2020 Oculus Medium Vendor
Creative Producer Director
Creative Production of VR app Corpus Misty with partnerships from Oculus Medium and Sundance premiering at SXSW, Cannes, IDFA, amongst others.
2013 - 2017 SoundCloud
Led the product strategy for Curation and the Creators Org. Experienced in facilitating the product development cycle from concept to launch for cross collaborative efforts internally as well as alongside external collaborators and creators.